Spoiler Warning: As this is a legacy game there are spoilers for its story.
This game went smoothly for the traitor which is interesting because the scenario actually can have a bad end for the traitor as well. The traitor wanted to imprison a Pukwudgie. The Pukwudgie was trying to lay down traps that would kill all the players as well as the traitor. The heroes were trying to gather evidence to put the traitor on trial and then attack the traitor to hang the him.
The pre-Haunt phase went fairly smoothly. There were 5 rounds before the Haunt was revealed because no more omen cards were left to draw. A good number of tiles were explored which in the end helped the traitor find the parts of the spell needed to imprison the Pukwudgie.
The heroes were hurt badly by the traps left by the Pukwudgie. Green who had survived from the prologue until this game was defeated by Pukwudgie in no small part due to damage from the fire trap.
Red the traitor started the haunt outside with Blue who had the Talisman of Chaos Red needed for a bonus to the imprison spell. Red was able to reach the 3 Outside tiles for the imprison spell, steal the Talisman from Blue to give him a great shot at imprisoning the monster, and then imprisoned the monster on the first try.
The heroes tried several times to stun the Pukwudgie to get evidence, but were unable to successfully stun him.
Liked the idea for the three-way scenario even though the heroes did very poorly. If Red was unsuccessful at imprisoning the Pukwudgie on that attempt there would have been a good chance the scenario would have ended the next turn with the monster winning due to heroes dying on traps. I probably should have had Red destroy one of the traps earlier, but I didn’t notice that early enough.





